Gear with this keyword is armor. Protects the survivor from injury. Each piece of armor will have the hit location symbol for the hit location it can be worn on. Each hit location may only wear one piece of armor.
An ability. Add 1d10 strength to wound attempts when attacking with Fist & Tooth.
An ability. You are immune to bash.
Gear with this keyword is a dagger weapon. Survivors may gain levels of dagger weapon proficiency with this weapon.
A survival action. When a survivor is hit, after rolling hit location dice but before damage, they may spend 1 survival to dodge, canceling one hit. The dodged hit becomes a failed attack roll and does not cause damage. Any additional un-dodged hits resolve normally. Dodge is the only survival action that knocked down survivors can perform. Each survivor may only Dodge once per round.
A type of monster hit location. This hit location must be resolved before any others, except Traps. If multiple First Strike locations are drawn, the player decides the order in which to resolve them. Traps still precede and cancel all other hits.
When a monster performs heal X, return X AI cards from the Wound Stack to the bottom of the AI deck without looking at them.
Reduce the number of hits by 1. This happens before hit locations are determined.
While a monster is knocked down, attack rolls hit on 3+ (in place of normal accuracy). Cancel all reactions, including reactions that might be beneficial to survivors. This does not cancel critical wounds effects (since they are not reactions). If the monster is knocked down during a flow, cancel any remaining actions on its card. A knocked down monster stands when: it draws an AI card, a trap is played, or at the start of the next turn (monster or survivors’).
A gear keyword. This gear is substantively crafted of metal.